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Want in Error Index

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FATAL ERROR in

action number 1

of  Step Event0

for object obj_player1:

sprite_get_name argument 1 incorrect type (string) expecting a Number (YYGI32)

at gml_Object_obj_player1_Step_0

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stack frame is

gml_Object_obj_player1_Step_0 (line -1)

i dont know how it works

there should have been an example on how it works

but everytime i try it crashes the game

this is a tool meant to help fix index errors when using a SAGE decomp, its not meant to actually be played

odyssey GBA GBA GBA GBA WHASSUP.......... kamui

wat